More on Facebook, virtual and augmented reality, and it’s long-term strategic play. Then, Tim Cook gave a remarkable speech on privacy; how much does Apple’s stance matter?
Virtual reality has always been destined to be less important than augmented reality, and Facebook taking a stake has never made much sense.
A quick update on the Bloomberg chip story, then another founder whose company was acquired is leaving Facebook. This may be a smoother exit on the surface, but the conflicts are likely more substantive.
Mark Zuckerberg’s keynote at Oculus 4 gave the clearest indication yet why Facebook might be interested in Virtual Reality. Then, Trump challenges the first amendment, so why are folks eager for regulation of content? Plus, Facebook isn’t trustworthy either.
Google announced ARCore, which is basically copying ARKit (and abandoning Project Tango). The company that stands to benefit the most from the news is actually Apple.
Google’s I/O was exactly what you would expect from Google, and that’s a great sign for the company.
Apple had several announcements that were relatively boring from a product perspective but very interesting when it comes to strategy. Plus, its new “Clips” app may point to new products in the future.
Workplace by Facebook is very compelling, but success will require full-on commitment from both Facebook and adopting companies. Plus, if Facebook is serious about enterprise they should buy Okta, and why Mark Zuckerberg’s vision for VR makes me uneasy.
Pokémon Go is a phenomena. What matters, though, is what it says about Nintendo and the way it might approach mobile going forward. Plus, what makes a good product, and why the augmented reality hype is both overblown yet justified.
The Oculus Rift officially launches today, and will be followed soon by the HTC Vive and the Sony PlayStation VR. I’m optimistic about virtual reality, but I still don’t understand why Facebook is involved: the company should learn from Google and Android.